Welcome back, gang!
So now that I have an aesthetic in mind for the project, I want to share my first couple of ideas for the physical composition of the set and some newly acquired information on developing a set that will help me finalize my ideas hopefully by next week.
Potential Location #1: Recreational Room In My House
This location doesn't need approval from anybody for obvious reasons (lol). I've always considered this room to be the eeriest and tight space in my house from a very young age. My family and I have remodeled it over 4 times in the last 10 years, and we still haven't felt comfortable in that room since we moved. It may be because of the entire wall of closets full of junk that can be slightly unsettling to sit next to while knowing how big of a mess it is, or it could also be the large window that faces the street and the surrounding houses. And keep in mind, this room is right next to the driveway, which means we are very close to the sidewalk, which also means it is very easy for someone to look in.
Despite these negative attributes about this room in my house, it works with a plethora of lighting methods and it is one of the easiest rooms to control shadows in that I have ever worked with. I say "worked with" because I have some of my musical instruments in this multipurpose/guest room, and I often film music covers for social media or any school-related videos here.
The most notable downside of this room has to be the proportions of space. Because the wall with the door is shared with the laundry room, a decent chunk of this room is taken up, which makes the room smaller and slightly disproportionate. The first question that came to me was: how will this affect my filming? In simple terms, this could mean that my shots will have to be tighter than desired and props will have to be carefully strategized to create the ambient as closely as possible.
Here is a rough layout of this room, along with placement for my two characters and some potential prop ideas to start getting a feel of the space I have to play with:
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